ARTICLE IN THE WORD
MENU  
  Contact
  Guestbook
  LOGIN
  HOME
  Board
  Newsletter
  POLL
  Toplist
  Link list
  News
  Gallery
  Board Signature
  ONLINE SHOPPING
  REFERENCE
  AUTOMOTIVE
  HEALTH
  BEAUTY
  ELECTRONIC
  BUSINESS AND INDUSTRIAL
  ENTERTAINMENT
  FASHION
  JEWELRY
  FOOD and DRINK
  SPORT
  SOCIETY
  ROMANCE AND RELATIONSHIPS
  LAW
  REAL ESTATE
  EMPLOYMENT AND RECRUITING
  TOUR AND TRAVEL
  TELECOMMUNICATION
  HOBBIES
  EDUCATION
  SCIENCE
  SOFTWARE
  DICTIONARY
  HARDWARE
  SCIENCE, EARTH SCIENCE
  GAME
  ANIMAL
  HOME AND GARDEN
  PARENTING AND FAMILY
  TECHNOLOGY
  LIFESTYLE
  SOCIAL NETWORK
  EXPORT IMPORT
  WEB DEVELOPMENT
  FREE CLASSIFIEDS
  INSURANCE
  INTERNET
  FREE JEWELRY
  PAYPERCLICKADVERTISING
  ENTERTAINMENTADS
  SHOPPINGADS
  FINANCEADS
  AUTOMOTIVEADS
  REALESTATEADS
  SPORTADS
  EMPLOYMENTADS
  SOCIETYADS
  HEALTHADS
  HOBBIESADS
  NEWSANDREFERENCEADS
  EDUCATIONADS
  BUSINESSADS
  TRAVELADS
  RELATIONSHIPADS
  ADVERTISING
  BUYSOFTWARE
  BANNER ADVERTISING
  CLASSIFIED ADS
  ADVERTISING FORM
SOCIAL NETWORK
SOCIAL NETWORK
Custom Search

SOCIAL NETWORK

FunHi.com Social Network Breaks One Million Dollars; Online Club Goes Invite Only

FunHi.com Social Network Breaks One Million Dollars

Version 1.0 Launches FunHi Out Of Beta; Online Club Goes Invite Only

NEW YORK--(BUSINESS WIRE)--June 14, 2004--FunHi, online's most elite social network, announced that in its first five months of operation it has a combined value of over one million dollars in virtual gifts received by members, account credit and gift shop inventory. This achievement by CEO Ray Savant is a direct challenge to the start-up paradigm of the dot com era. Because of the success and the crowds it attracts, the site's new version 1.0 is implementing a velvet-rope door policy. There is now a virtual outside waiting area for people seeking to join the FunHi community. The invite-only site now closely models the exclusivity of a real urban after hours club.
"Our vision was to make FunHi a commercial hit as an online, after-hours style club. The members are indeed very plush, elite and attractive. FunHi has the best looking people online in its club every night. The competition is fierce. Members worry about how they look next to each other. They want a business model that works without selling ad space. We have to avoid the humdrum of a portalized consumer brand." says FunHi's President/CEO Ray Savant.

FunHi LLC launched the beta version of its site in December of 2003. Its "star" system quickly made FunHi the favored spot for a global crowd of cash rich youth. Having innovated its famous virtual loot system, FunHi earned a two page feature article in Wired News within the site's first three months. FunHi's virtual loot system encourages members to purchase virtual gifts with actual cash. Partnered with Mikusoft LLC and MatrixM Inc., it has branded a new mobile media channel, called FunHi 100, initially catering 100 selected FunHi stars to over 100 million cell phones world wide.

By contrast with service based sites, offering little more than enhanced empty space, FunHi's hip and exclusive cult following is built on anticipation of designer innovations. Recently FunHi launched a proprietary casting events section complete with monetized voting and introduced prize tickets and role-playing based invitations. Now going invite-only, FunHi is turning the club over to its elite members and letting them shape the crowd.

"We know our innovations are going to influence other sites and we're heavily engaged in the patent process. However, last month's new feature isn't going to keep our crowd excited for long. They are on FunHi to become stars and to be surprised by what we come up with next. Take a hundred bucks per capita, ten thousand members and try the math. Some of our members have actually spent over a thousand dollars on gift shop credits alone, and they stay with us because of the suspense." says FunHi's Vice President of Business Development, Joshua Selman.

Ray Savant is also the President/CEO of FunHi's parent company Revenant Global LLC. As such, Mr. Savant is driving vision and product innovation across all of Revenant Global's brands. Joshua Selman will step up to the role of Vice President, Business Development for Revenant Global LLC. Mr. Selman will work on strategy, integration and branding initiatives. The parent company is expected to announce its board of advisors in the very near future.

About FunHi LLC

FunHi LLC, owner of FunHi.Com, is a leader in next generation social networking. Its unique features, its integration with mobile media portal MatrixM.Com and its technology platform powered by Mikusoft LLC are furthering its goal to provide the hottest new social networking scene possible.

About Revenant Global LLC

Revenant Global LLC is the parent company of 100% owned subsidiaries FunHi LLC, Mikusoft LLC and Risque Club LLC. The company has operations in social networking, game and application development, new media content creation and publishing.

For further information, please contact: Joshua Selman, FunHi LLC, +1-866-645-8763, Ext. 2, Press@FunHi.Com, for FunHi.Com.

Contacts


FunHi LLC
Joshua Selman, 866-645-8763, ext. 2
Press@FunHi.Com
  • FunHi.com Social Network Breaks One Million Dollars; Online Club ...
  • InternetAdSales Site Map
  • FunHi.com Social Network Breaks One Million Dollars; Version 1.0 ...
  • Free Articles and Content Generator for Webmasters @import url(http://www.google.com/cse/api/branding.css);
    Custom Search
    alt="Social Network">
  • ArticleForever  
       
    Today, there have been 66 visitors (99 hits) on this page!
    This website was created for free with Own-Free-Website.com. Would you also like to have your own website?
    Sign up for free